The workshop is divided into theoretical and practical components. In the theoretical part, the basics and concepts of game development are presented, along with game design heuristics that are commonly used in many games abd should be considered for own game design project. For Practical application the class is divided into small groups of 3-5 people. Each group will develop a concept and a prototype game on a given topic utilizing the presented tools and theoretical concepts.
Basics of game design:
Game genres (What is a genre, what are the best-known game genres) Team roles in game development (programmer, artist, designer, ...) Development documents / Game Design Document Target group analysis Target platforms (PC, mobile devices , Consoles, ...) Character development and design Development of the game world storytelling (core concepts, linear / non-linear narrative, ...) Gameplay
Introduction to game engines (e.g. Visionaire or Unity 3D)
- DozentIn: Chen Chen
- DozentIn: William Joseph Pfannenstiel
- DozentIn: Christina Roche